Public Playtesting for Zone 1: "Push"
Push Thru » Devlog
The game is now available to the public to playtest the first zone: "Push"!
The following changes have also been made since the last build:
- Patched an unintended solution from "Pillar" which ignored half of the puzzle.
- Shrunk "Grid" to be smaller. The puzzle itself is otherwise mostly unchanged.
- Added a visual indicator to completed levels: their doors are a brighter yellow.
- Changed the color of the visual indicator when a door.
- Added new music which triggers under certain circumstances.
- Added a visual indicator when interacting with a certain object.
- Removed a box from a certain level.
Progress isn't saved between sessions (yet), but I am looking into a solution for this problem.
Any and all feedback is welcome and appreciated, either through the comments on here or through Discord. Please do also let me know if you find any unintended solutions or bugs!
I'm planning to patch the game when necessary, but new content/levels will only be added one zone at a time (for now, at least).
Push Thru
Sokoban but (almost) everything can be pushed.
Status | In development |
Author | Snowy |
Genre | Puzzle |
Tags | 2D, 8-Bit, Difficult, Pixel Art, Singleplayer, Sokoban |
More posts
- Patch "Sink".2Aug 29, 2021
- Patch "Sink".1Aug 24, 2021
- Zone 3 release: "Sink"Aug 19, 2021
- Patch "Stack".3Aug 08, 2021
- Hotfix "Stack".2Aug 05, 2021
- Hotfix "Stack".1Aug 05, 2021
- Zone 2 release: "Stack"Aug 05, 2021
- Patch "Push".3Jul 28, 2021
- Patch "Push".2Jul 28, 2021
- Patch "Push".1Jul 27, 2021
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